An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
namespace Fungus
{
/// <summary>
/// Extension of IList for Fungus collections and support for associated commands.
///
/// Built upon objects being passed in and returned as the base starting point.
/// The inherited classes may wish to provided typed access to underlying container,
/// this is what the Fungus.GenericCollection does.
/// </summary>
public interface IFungusCollection : System.Collections.IList
{
int Capacity { get; set; }
string Name { get; }
void Add(IFungusCollection rhsCol);
void AddUnique(object o);
void AddUnique(IFungusCollection rhsCol);
System.Type ContainedType();
bool ContainsAllOf(IFungusCollection rhsCol);
bool ContainsAllOfOrdered(IFungusCollection rhsCol);
bool ContainsAnyOf(IFungusCollection rhsCol);
void CopyFrom(IFungusCollection rhsCol);
void CopyFrom(System.Array array);
void CopyFrom(System.Collections.IList list);
void Exclusive(IFungusCollection rhsCol);
object Get(int index);
void Get(int index, ref Variable variable);
void Intersection(IFungusCollection rhsCol);
bool IsCollectionCompatible(object o);
bool IsElementCompatible(object o);
int LastIndexOf(object o);
int Occurrences(object o);
void RemoveAll(IFungusCollection rhsCol);
void RemoveAll(object o);
void Reserve(int count);
void Resize(int count);
void Reverse();
void Set(int index, object o);
void Shuffle();
void Sort();
void Unique();
}
}