An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
[System.Serializable]
public class FungusException : System.Exception
{
public FungusException()
{
}
public FungusException(string message) : base(message)
{
}
public FungusException(string message, System.Exception inner) : base(message, inner)
{
}
protected FungusException(
System.Runtime.Serialization.SerializationInfo info,
System.Runtime.Serialization.StreamingContext context) : base(info, context) { }
}
/// <summary>
/// Throw a Fungus.Exception
/// </summary>
[CommandInfo("Scripting",
"Throw Exception",
"Throw a fungus exception")]
[AddComponentMenu("")]
public class ThrowException : Command
{
[SerializeField]
protected StringData message;
public override void OnEnter()
{
throw new FungusException(GetLocationIdentifier() + " " + message.Value);
#pragma warning disable CS0162 // Unreachable code detected
Continue();
#pragma warning restore CS0162 // Unreachable code detected
}
public override string GetSummary()
{
return message.Value;
}
public override bool HasReference(Variable variable)
{
return variable == message.stringRef || base.HasReference(variable);
}
}
}