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73 lines
2.2 KiB
73 lines
2.2 KiB
// This code is part of the Fungus library (https://github.com/snozbot/fungus) |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEngine; |
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using UnityEngine.Serialization; |
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namespace Fungus |
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{ |
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/// <summary> |
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/// Set the active language for the scene. A Localization object with a localization file must be present in the scene. |
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/// </summary> |
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[CommandInfo("Narrative", |
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"Set Language", |
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"Set the active language for the scene. A Localization object with a localization file must be present in the scene.")] |
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[AddComponentMenu("")] |
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[ExecuteInEditMode] |
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public class SetLanguage : Command |
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{ |
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[Tooltip("Code of the language to set. e.g. ES, DE, JA")] |
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[SerializeField] protected StringData _languageCode = new StringData(); |
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#region Public members |
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public static string mostRecentLanguage = ""; |
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public override void OnEnter() |
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{ |
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Localization localization = GameObject.FindObjectOfType<Localization>(); |
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if (localization != null) |
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{ |
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localization.SetActiveLanguage(_languageCode.Value, true); |
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// Cache the most recently set language code so we can continue to |
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// use the same language in subsequent scenes. |
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mostRecentLanguage = _languageCode.Value; |
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} |
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Continue(); |
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} |
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public override string GetSummary() |
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{ |
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return _languageCode.Value; |
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} |
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public override Color GetButtonColor() |
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{ |
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return new Color32(184, 210, 235, 255); |
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} |
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public override bool HasReference(Variable variable) |
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{ |
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return _languageCode.stringRef == variable || base.HasReference(variable); |
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} |
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#endregion |
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#region Backwards compatibility |
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[HideInInspector] [FormerlySerializedAs("languageCode")] public string languageCodeOLD = ""; |
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protected virtual void OnEnable() |
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{ |
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if (languageCodeOLD != "") |
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{ |
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_languageCode.Value = languageCodeOLD; |
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languageCodeOLD = ""; |
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} |
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} |
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#endregion |
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} |
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} |