An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Fungus
{
/// <summary>
/// Copy the value of the Priority Count to a local IntegerVariable, intended primarily to assist with debugging use of Priority.
/// </summary>
[CommandInfo("PrioritySignals",
"Get Priority Count",
"Copy the value of the Priority Count to a local IntegerVariable, intended primarily to assist with debugging use of Priority.")]
public class FungusPriorityCount : Command
{
[VariableProperty(typeof(IntegerVariable))]
public IntegerVariable outVar;
public override void OnEnter()
{
outVar.Value = FungusPrioritySignals.CurrentPriorityDepth;
Continue();
}
public override string GetSummary()
{
if(outVar == null)
{
return "Error: No out var supplied";
}
return outVar.Key;
}
public override bool HasReference(Variable variable)
{
return outVar == variable;
}
}
}