An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// Loop over each element in the given collection.
/// </summary>
[CommandInfo("Collection",
"For Each",
"Loop over each element in the given collection, similar to a foreach but internally uses indicies")]
[AddComponentMenu("")]
public class ForEach : Condition, ICollectionCompatible
{
[SerializeField]
protected CollectionData collection;
[SerializeField]
[VariableProperty(compatibleVariableName = "collection")]
protected Variable item;
[SerializeField]
[Tooltip("Optional")]
protected IntegerData curIndex;
#region Public members
public override bool IsLooping { get { return true; } }
protected override void PreEvaluate()
{
//if we came from the end then we are already looping, if not this is first loop so prep
if (ParentBlock.PreviousActiveCommandIndex != endCommand.CommandIndex)
{
curIndex.Value = -1;
}
}
protected override bool EvaluateCondition()
{
var col = collection.Value;
curIndex.Value++;
if (curIndex < col.Count)
{
col.Get(curIndex, ref item);
return true;
}
return false;
}
protected override void OnFalse()
{
MoveToEnd();
}
protected override bool HasNeededProperties()
{
return collection.Value != null && item != null;
}
public override bool HasReference(Variable variable)
{
return collection.collectionRef == variable || item == variable ||
base.HasReference(variable);
}
bool ICollectionCompatible.IsVarCompatibleWithCollection(Variable variable, string compatibleWith)
{
if (compatibleWith == "collection")
return collection.Value == null ? false : collection.Value.IsElementCompatible(variable);
else
return true;
}
public override string GetSummary()
{
if (item == null)
return "Error: No item var";
if (collection.Value == null)
return "Error: No collection";
return item.Key + " in " + collection.Value.name;
}
#endregion Public members
}
}