An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// Does target collection, contain all rhs collection items
/// </summary>
[CommandInfo("Collection",
"Contains All Of",
"Does target collection, contain all rhs collection items")]
[AddComponentMenu("")]
public class CollectionCommandContainsAll : CollectionBaseTwoCollectionCommand
{
[Tooltip("Do they have to be in the same order?")]
[SerializeField]
protected BooleanData inSameOrder = new BooleanData(false);
[VariableProperty(typeof(BooleanVariable))]
protected BooleanVariable result;
protected override void OnEnterInner()
{
if (result == null)
{
Debug.LogWarning("No result var set");
}
else
{
if (inSameOrder.Value)
{
result.Value = collection.Value.ContainsAllOfOrdered(rhsCollection.Value);
}
else
{
result.Value = collection.Value.ContainsAllOf(rhsCollection.Value);
}
}
}
public override bool HasReference(Variable variable)
{
return result == variable || inSameOrder.booleanRef == variable || base.HasReference(variable);
}
public override string GetSummary()
{
return base.GetSummary() + (inSameOrder.Value ? " Ordered" : "");
}
}
}