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using UnityEngine; |
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using System.Collections; |
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namespace Fungus |
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{ |
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public class FakeWriterInput : MonoBehaviour |
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{ |
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public float delay; |
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void Start () |
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{ |
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Invoke("DoFakeInput", delay); |
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} |
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void DoFakeInput() |
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{ |
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Writer writer = GetComponent<Writer>(); |
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writer.OnNextLineEvent(); |
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} |
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} |
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} |