An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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1.1 KiB

using UnityEngine;
using System.Collections;
using Fungus;
public class AudioRoom : Room
{
public Room menuRoom;
public AudioClip musicClip;
public AudioClip effectClip;
void OnEnter()
{
if (GetFlag("music"))
{
AddOption("Stop the music", StopGameMusic);
if (GetFlag("quiet") == false)
{
AddOption("Shhh! Make it quieter", MakeQuiet);
}
}
else
{
AddOption("Play some music", StartGameMusic);
}
AddOption("Play a sound effect", PlaySound);
AddOption("Back to menu", MainMenu);
if (IsFirstVisit())
{
Choose("We are the music makers, and we are the dreamers of dreams.");
}
else
{
Choose();
}
}
void StartGameMusic()
{
PlayMusic(musicClip);
SetMusicVolume(1f);
SetFlag("music", true);
Call(OnEnter);
}
void StopGameMusic()
{
StopMusic();
SetFlag("music", false);
SetFlag("quiet", false);
Call(OnEnter);
}
void PlaySound()
{
PlaySound(effectClip, 1f);
Call(OnEnter);
}
void MakeQuiet()
{
SetFlag("quiet", true);
SetMusicVolume(0.25f, 1f);
Call(OnEnter);
}
void MainMenu()
{
MoveToRoom(menuRoom);
}
}