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113 lines
2.3 KiB
113 lines
2.3 KiB
Shader "TextMeshPro/Sprite" |
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{ |
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Properties |
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{ |
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_MainTex ("Sprite Texture", 2D) = "white" {} |
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_Color ("Tint", Color) = (1,1,1,1) |
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_StencilComp ("Stencil Comparison", Float) = 8 |
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_Stencil ("Stencil ID", Float) = 0 |
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_StencilOp ("Stencil Operation", Float) = 0 |
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_StencilWriteMask ("Stencil Write Mask", Float) = 255 |
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_StencilReadMask ("Stencil Read Mask", Float) = 255 |
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_ColorMask ("Color Mask", Float) = 15 |
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_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) |
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[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0 |
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} |
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SubShader |
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{ |
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Tags |
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{ |
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"Queue"="Transparent" |
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"IgnoreProjector"="True" |
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"RenderType"="Transparent" |
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"PreviewType"="Plane" |
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"CanUseSpriteAtlas"="True" |
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} |
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Stencil |
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{ |
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Ref [_Stencil] |
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Comp [_StencilComp] |
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Pass [_StencilOp] |
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ReadMask [_StencilReadMask] |
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WriteMask [_StencilWriteMask] |
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} |
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Cull Off |
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Lighting Off |
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ZWrite Off |
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ZTest [unity_GUIZTestMode] |
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Blend SrcAlpha OneMinusSrcAlpha |
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ColorMask [_ColorMask] |
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Pass |
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{ |
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CGPROGRAM |
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#pragma vertex vert |
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#pragma fragment frag |
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#include "UnityCG.cginc" |
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#include "UnityUI.cginc" |
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#pragma multi_compile __ UNITY_UI_CLIP_RECT |
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#pragma multi_compile __ UNITY_UI_ALPHACLIP |
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struct appdata_t |
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{ |
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float4 vertex : POSITION; |
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float4 color : COLOR; |
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float2 texcoord : TEXCOORD0; |
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}; |
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struct v2f |
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{ |
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float4 vertex : SV_POSITION; |
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fixed4 color : COLOR; |
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half2 texcoord : TEXCOORD0; |
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float4 worldPosition : TEXCOORD1; |
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}; |
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fixed4 _Color; |
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fixed4 _TextureSampleAdd; |
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float4 _ClipRect; |
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v2f vert(appdata_t IN) |
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{ |
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v2f OUT; |
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OUT.worldPosition = IN.vertex; |
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OUT.vertex = UnityObjectToClipPos(OUT.worldPosition); |
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OUT.texcoord = IN.texcoord; |
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#ifdef UNITY_HALF_TEXEL_OFFSET |
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OUT.vertex.xy += (_ScreenParams.zw-1.0)*float2(-1,1); |
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#endif |
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OUT.color = IN.color * _Color; |
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return OUT; |
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} |
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sampler2D _MainTex; |
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fixed4 frag(v2f IN) : SV_Target |
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{ |
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half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color; |
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#if UNITY_UI_CLIP_RECT |
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color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect); |
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#endif |
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#ifdef UNITY_UI_ALPHACLIP |
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clip (color.a - 0.001); |
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#endif |
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return color; |
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} |
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ENDCG |
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} |
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} |
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}
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