An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// Stops executing the named Block.
/// </summary>
[CommandInfo("Flow",
"Stop Block",
"Stops executing the named Block")]
public class StopBlock : Command, IBlockCaller
{
[Tooltip("Flowchart containing the Block. If none is specified, the parent Flowchart is used.")]
[SerializeField] protected Flowchart flowchart;
[Tooltip("Name of the Block to stop")]
[SerializeField] protected StringData blockName = new StringData("");
#region Public members
public override void OnEnter()
{
if (blockName.Value == "")
{
Continue();
}
if (flowchart == null)
{
flowchart = (Flowchart)GetFlowchart();
}
var block = flowchart.FindBlock(blockName.Value);
if (block == null ||
!block.IsExecuting())
{
Continue();
}
block.Stop();
Continue();
}
public override string GetSummary()
{
return blockName;
}
public override Color GetButtonColor()
{
return new Color32(253, 253, 150, 255);
}
public override bool HasReference(Variable variable)
{
return blockName.stringRef == variable || base.HasReference(variable);
}
public bool MayCallBlock(Block block)
{
if(flowchart != null)
return block == flowchart.FindBlock(blockName.Value);
return false;
}
#endregion
}
}