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113 lines
3.5 KiB
113 lines
3.5 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEngine; |
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using System.Collections.Generic; |
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namespace Fungus |
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{ |
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/// <summary> |
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/// Sets all collider (2d or 3d) components on the target objects to be active / inactive. |
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/// </summary> |
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[CommandInfo("Sprite", |
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"Set Collider", |
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"Sets all collider (2d or 3d) components on the target objects to be active / inactive")] |
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[AddComponentMenu("")] |
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public class SetCollider : Command |
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{ |
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[Tooltip("A list of gameobjects containing collider components to be set active / inactive")] |
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[SerializeField] protected List<GameObject> targetObjects = new List<GameObject>(); |
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[Tooltip("All objects with this tag will have their collider set active / inactive")] |
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[SerializeField] protected string targetTag = ""; |
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[Tooltip("Set to true to enable the collider components")] |
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[SerializeField] protected BooleanData activeState; |
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protected virtual void SetColliderActive(GameObject go) |
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{ |
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if (go != null) |
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{ |
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// 3D objects |
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var colliders = go.GetComponentsInChildren<Collider>(); |
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for (int i = 0; i < colliders.Length; i++) |
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{ |
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var c = colliders[i]; |
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c.enabled = activeState.Value; |
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} |
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// 2D objects |
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var collider2Ds = go.GetComponentsInChildren<Collider2D>(); |
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for (int i = 0; i < collider2Ds.Length; i++) |
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{ |
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var c = collider2Ds[i]; |
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c.enabled = activeState.Value; |
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} |
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} |
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} |
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#region Public members |
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public override void OnEnter() |
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{ |
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for (int i = 0; i < targetObjects.Count; i++) |
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{ |
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var go = targetObjects[i]; |
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SetColliderActive(go); |
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} |
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GameObject[] taggedObjects = null; |
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try |
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{ |
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taggedObjects = GameObject.FindGameObjectsWithTag(targetTag); |
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} |
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catch |
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{ |
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// The tag has not been declared in this scene |
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} |
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if (taggedObjects != null) |
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{ |
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for (int i = 0; i < taggedObjects.Length; i++) |
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{ |
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var go = taggedObjects[i]; |
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SetColliderActive(go); |
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} |
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} |
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Continue(); |
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} |
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public override string GetSummary() |
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{ |
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int count = targetObjects.Count; |
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if (activeState.Value) |
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{ |
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return "Enable " + count + " collider objects."; |
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} |
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else |
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{ |
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return "Disable " + count + " collider objects."; |
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} |
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} |
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public override Color GetButtonColor() |
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{ |
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return new Color32(235, 191, 217, 255); |
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} |
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public override bool IsReorderableArray(string propertyName) |
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{ |
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return propertyName == "targetObjects"; |
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} |
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public override bool HasReference(Variable variable) |
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{ |
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return activeState.booleanRef == variable || base.HasReference(variable); |
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} |
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#endregion |
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} |
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} |