An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Fungus
{
/// <summary>
/// Resets the FungusPriority count to zero. Useful if you are among logic that is hard to have matching increase and decreases.
/// </summary>
[CommandInfo("PrioritySignals",
"Priority Reset",
"Resets the FungusPriority count to zero. Useful if you are among logic that is hard to have matching increase and decreases.")]
public class FungusPriorityReset : Command
{
public override void OnEnter()
{
FungusPrioritySignals.DoResetPriority();
Continue();
}
}
}