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39 lines
1.1 KiB
39 lines
1.1 KiB
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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namespace Fungus |
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{ |
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/// <summary> |
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/// Copy the value of the Priority Count to a local IntegerVariable, intended primarily to assist with debugging use of Priority. |
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/// </summary> |
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[CommandInfo("PrioritySignals", |
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"Get Priority Count", |
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"Copy the value of the Priority Count to a local IntegerVariable, intended primarily to assist with debugging use of Priority.")] |
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public class FungusPriorityCount : Command |
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{ |
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[VariableProperty(typeof(IntegerVariable))] |
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public IntegerVariable outVar; |
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public override void OnEnter() |
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{ |
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outVar.Value = FungusPrioritySignals.CurrentPriorityDepth; |
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Continue(); |
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} |
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public override string GetSummary() |
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{ |
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if(outVar == null) |
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{ |
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return "Error: No out var supplied"; |
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} |
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return outVar.Key; |
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} |
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public override bool HasReference(Variable variable) |
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{ |
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return outVar == variable; |
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} |
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} |
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} |