An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
namespace Fungus
{
/// <summary>
/// Command to execute and store the result of a Log
/// </summary>
[CommandInfo("Math",
"Log",
"Command to execute and store the result of a Log")]
[AddComponentMenu("")]
public class Log : BaseUnaryMathCommand
{
public enum Mode
{
Base10,
Natural
}
[Tooltip("Which log to use, natural or base 10")]
[SerializeField]
protected Mode mode = Mode.Natural;
public override void OnEnter()
{
switch (mode)
{
case Mode.Base10:
outValue.Value = Mathf.Log10(inValue.Value);
break;
case Mode.Natural:
outValue.Value = Mathf.Log(inValue.Value);
break;
default:
break;
}
Continue();
}
public override string GetSummary()
{
return mode.ToString() + " " + base.GetSummary();
}
}
}