An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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namespace Fungus
{
/// <summary>
/// Menu change event signalling system.
/// You can use this to be notified about various events, actions and state changes of the Menu system.
/// </summary>
public static class MenuSignals
{
#region Public members
/// <summary>
/// MenuStart signal. Sent when a Menu is being shown, where previously there wasn't one.
/// </summary>
public static event MenuStartHandler OnMenuStart;
public delegate void MenuStartHandler(MenuDialog menu);
public static void DoMenuStart(MenuDialog menu) { if (OnMenuStart != null) OnMenuStart(menu); }
/// <summary>
/// MenuEnd signal. Sent when a Menu is no longer being shown, where previously there was one.
/// </summary>
public static event MenuEndHandler OnMenuEnd;
public delegate void MenuEndHandler(MenuDialog menu);
public static void DoMenuEnd(MenuDialog menu) { if (OnMenuEnd != null) OnMenuEnd(menu); }
#endregion
}
}