An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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51 lines
919 B

using UnityEngine;
using System;
using System.Collections;
namespace Fungus
{
[CommandInfo("Camera",
"Fullscreen",
"Sets the application to fullscreen, windowed or toggles the current state.")]
[AddComponentMenu("")]
public class Fullscreen : Command
{
public enum FullscreenMode
{
Toggle,
Fullscreen,
Windowed
}
public FullscreenMode fullscreenMode;
public override void OnEnter()
{
switch (fullscreenMode)
{
case FullscreenMode.Toggle:
Screen.fullScreen = !Screen.fullScreen;
break;
case FullscreenMode.Fullscreen:
Screen.fullScreen = true;
break;
case FullscreenMode.Windowed:
Screen.fullScreen = false;
break;
}
Continue();
}
public override string GetSummary()
{
return fullscreenMode.ToString();
}
public override Color GetButtonColor()
{
return new Color32(216, 228, 170, 255);
}
}
}