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45 lines
1.1 KiB
45 lines
1.1 KiB
using UnityEngine; |
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using UnityEditor; |
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using System.IO; |
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using System.Collections; |
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namespace Fungus |
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{ |
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public class FungusScriptMenuItems |
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{ |
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[MenuItem("GameObject/Fungus/Fungus Script")] |
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static void CreateFungusScript() |
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{ |
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SpawnPrefab("Assets/Fungus/FungusScript/Resources/FungusScript.prefab"); |
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} |
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public static GameObject SpawnPrefab(string prefabFile) |
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{ |
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string prefabName = Path.GetFileNameWithoutExtension(prefabFile); |
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// This will only succeed if Fungus is located in the root folder of the project |
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GameObject prefab = Resources.LoadAssetAtPath(prefabFile, typeof(GameObject)) as GameObject; |
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if (prefab == null) |
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{ |
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return null; |
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} |
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GameObject go = PrefabUtility.InstantiatePrefab(prefab) as GameObject; |
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go.name = prefabName; |
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Camera sceneCam = SceneView.currentDrawingSceneView.camera; |
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Vector3 pos = sceneCam.ViewportToWorldPoint(new Vector3(0.5f, 0.5f, 10f)); |
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pos.z = 0f; |
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go.transform.position = pos; |
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Selection.activeGameObject = go; |
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Undo.RegisterCreatedObjectUndo(go, "Create Object"); |
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return go; |
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} |
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} |
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} |