An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
// Adapted from: https://github.com/thecodejunkie/unity.resources/blob/master/scripts/editor/ExtendedEditorWindow.cs
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
namespace Fungus.EditorUtils
{
internal static class MouseButton
{
public const int Left = 0;
public const int Right = 1;
public const int Middle = 2;
}
public class EventWindow : EditorWindow
{
protected delegate void EventAction(Event e);
protected Dictionary<EventType, EventAction> eventTable;
protected Dictionary<EventType, EventAction> rawEventTable;
public EventWindow()
{
eventTable = new Dictionary<EventType, EventAction> {
{ EventType.MouseDown, e => OnMouseDown(e) },
{ EventType.MouseUp, e => OnMouseUp(e) },
{ EventType.MouseDrag, e => OnMouseDrag(e) },
{ EventType.MouseMove, e => OnMouseMove(e) },
{ EventType.ScrollWheel, e => OnScrollWheel(e) },
{ EventType.ContextClick, e => OnContextClick(e) },
{ EventType.KeyDown, e => OnKeyDown(e) },
{ EventType.KeyUp, e => OnKeyUp(e) },
{ EventType.ValidateCommand, e => OnValidateCommand(e) },
{ EventType.ExecuteCommand, e => OnExecuteCommand(e) },
};
rawEventTable = new Dictionary<EventType, EventAction> {
{ EventType.MouseDown, e => OnRawMouseDown(e) },
{ EventType.MouseUp, e => OnRawMouseUp(e) },
{ EventType.MouseDrag, e => OnRawMouseDrag(e) },
{ EventType.MouseMove, e => OnRawMouseMove(e) },
};
}
protected virtual void OnMouseDown(Event e) { }
protected virtual void OnMouseUp(Event e) { }
protected virtual void OnMouseDrag(Event e) { }
protected virtual void OnMouseMove(Event e) { }
protected virtual void OnScrollWheel(Event e) { }
protected virtual void OnContextClick(Event e) { }
protected virtual void OnKeyDown(Event e) { }
protected virtual void OnKeyUp(Event e) { }
protected virtual void OnValidateCommand(Event e) { }
protected virtual void OnExecuteCommand(Event e) { }
protected virtual void OnRawMouseDown(Event e) { }
protected virtual void OnRawMouseUp(Event e) { }
protected virtual void OnRawMouseDrag(Event e) { }
protected virtual void OnRawMouseMove(Event e) { }
protected virtual void HandleEvents(Event e)
{
EventAction handler;
if (rawEventTable.TryGetValue(e.rawType, out handler))
{
handler.Invoke(e);
}
if (eventTable.TryGetValue(e.type, out handler))
{
handler.Invoke(e);
}
}
}
}