An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEditor;
using UnityEngine;
namespace Fungus.EditorUtils
{
[CustomEditor (typeof(EventHandler), true)]
public class EventHandlerEditor : Editor
{
protected virtual void DrawProperties()
{
EditorGUI.indentLevel++;
SerializedProperty iterator = serializedObject.GetIterator();
bool enterChildren = true;
while (iterator.NextVisible(enterChildren))
{
enterChildren = false;
if (iterator.name == "m_Script")
{
continue;
}
EditorGUILayout.PropertyField(iterator, true, new GUILayoutOption[0]);
}
EditorGUI.indentLevel--;
}
protected virtual void DrawHelpBox()
{
EventHandler t = target as EventHandler;
EventHandlerInfoAttribute info = EventHandlerEditor.GetEventHandlerInfo(t.GetType());
if (info != null &&
info.HelpText.Length > 0)
{
EditorGUILayout.HelpBox(info.HelpText, MessageType.Info);
}
}
#region Public members
/// <summary>
/// Returns the class attribute info for an event handler class.
/// </summary>
public static EventHandlerInfoAttribute GetEventHandlerInfo(System.Type eventHandlerType)
{
object[] attributes = eventHandlerType.GetCustomAttributes(typeof(EventHandlerInfoAttribute), false);
foreach (var obj in attributes)
{
EventHandlerInfoAttribute eventHandlerInfoAttr = obj as EventHandlerInfoAttribute;
if (eventHandlerInfoAttr != null)
{
return eventHandlerInfoAttr;
}
}
return null;
}
public virtual void DrawInspectorGUI()
{
// Users should not be able to change the MonoScript for the command using the usual Script field.
// Doing so could cause block.commandList to contain null entries.
// To avoid this we manually display all properties, except for m_Script.
serializedObject.Update();
DrawProperties();
DrawHelpBox();
serializedObject.ApplyModifiedProperties();
}
#endregion
}
}