An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// Sets a custom menu dialog to use when displaying multiple choice menus.
/// </summary>
[CommandInfo("Narrative",
"Set Menu Dialog",
"Sets a custom menu dialog to use when displaying multiple choice menus")]
[AddComponentMenu("")]
public class SetMenuDialog : Command
{
[Tooltip("The Menu Dialog to use for displaying menu buttons")]
[SerializeField] protected MenuDialog menuDialog;
#region Public members
public override void OnEnter()
{
if (menuDialog != null)
{
MenuDialog.ActiveMenuDialog = menuDialog;
}
Continue();
}
public override string GetSummary()
{
if (menuDialog == null)
{
return "Error: No menu dialog selected";
}
return menuDialog.name;
}
public override Color GetButtonColor()
{
return new Color32(184, 210, 235, 255);
}
#endregion
}
}