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75 lines
2.2 KiB
75 lines
2.2 KiB
// This code is part of the Fungus library (https://github.com/snozbot/fungus) |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEngine; |
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using UnityEngine.Serialization; |
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namespace Fungus |
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{ |
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/// <summary> |
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/// Sets a game object in the scene to be active / inactive. |
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/// </summary> |
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[CommandInfo("Scripting", |
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"Set Active", |
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"Sets a game object in the scene to be active / inactive.")] |
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[AddComponentMenu("")] |
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[ExecuteInEditMode] |
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public class SetActive : Command |
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{ |
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[Tooltip("Reference to game object to enable / disable")] |
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[SerializeField] protected GameObjectData _targetGameObject; |
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[Tooltip("Set to true to enable the game object")] |
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[SerializeField] protected BooleanData activeState; |
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#region Public members |
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public override void OnEnter() |
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{ |
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if (_targetGameObject.Value != null) |
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{ |
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_targetGameObject.Value.SetActive(activeState.Value); |
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} |
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Continue(); |
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} |
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public override string GetSummary() |
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{ |
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if (_targetGameObject.Value == null) |
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{ |
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return "Error: No game object selected"; |
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} |
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return _targetGameObject.Value.name + " = " + activeState.GetDescription(); |
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} |
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public override Color GetButtonColor() |
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{ |
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return new Color32(235, 191, 217, 255); |
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} |
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public override bool HasReference(Variable variable) |
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{ |
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return _targetGameObject.gameObjectRef == variable || activeState.booleanRef == variable || |
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base.HasReference(variable); |
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} |
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#endregion |
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#region Backwards compatibility |
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[HideInInspector] [FormerlySerializedAs("targetGameObject")] public GameObject targetGameObjectOLD; |
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protected virtual void OnEnable() |
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{ |
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if (targetGameObjectOLD != null) |
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{ |
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_targetGameObject.Value = targetGameObjectOLD; |
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targetGameObjectOLD = null; |
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} |
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} |
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#endregion |
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} |
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} |