An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using System;
using UnityEngine;
namespace Fungus
{
public class ControlWithDisplay<TDisplayEnum> : Command
{
[Tooltip("Display type")]
[SerializeField] protected TDisplayEnum display;
protected virtual bool IsDisplayNone<TEnum>(TEnum enumValue)
{
string displayTypeStr = Enum.GetName(typeof (TEnum), enumValue);
return displayTypeStr == "None";
}
#region Public members
public virtual TDisplayEnum Display { get { return display; } }
#endregion
}
}