An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
[CommandInfo("GameObject",
"FindAll",
"Find all gameobjects by tag and store in a collection")]
[AddComponentMenu("")]
public class GameObjectFind : CollectionBaseCommand
{
[Tooltip("Find all gameobjects of tag")]
[SerializeField]
protected StringData tagString;
public override void OnEnter()
{
var col = collection.Value;
if (col != null)
{
var res = GameObject.FindGameObjectsWithTag(tagString.Value);
for (int i = 0; i < res.Length; i++)
{
col.Add(res[i]);
}
}
Continue();
}
public override bool HasReference(Variable variable)
{
return variable == tagString.stringRef || base.HasReference(variable);
}
public override string GetSummary()
{
if (collection.Value == null)
return "Error: no collection selected";
if (!(collection.Value is GameObjectCollection))
return "Error: collection is not GameObjectCollection";
return tagString.Value + " GOs, store in " + collection.Value.name;
}
}
}