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104 lines
3.3 KiB
104 lines
3.3 KiB
using UnityEngine; |
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using System.Collections.Generic; |
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using Fungus; |
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using UnityEngine.SceneManagement; |
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namespace Fungus |
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{ |
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/// <summary> |
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/// The Save History is a list of previously created Save Points, sorted chronologically. |
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/// </summary> |
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[System.Serializable] |
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public class SaveHistory |
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{ |
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/// <summary> |
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/// Version number of current save data format. |
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/// </summary> |
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protected const int SaveDataVersion = 1; |
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[SerializeField] protected int version = SaveDataVersion; |
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[SerializeField] protected List<string> savePoints = new List<string>(); |
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[SerializeField] protected List<string> rewoundSavePoints = new List<string>(); |
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#region Public methods |
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/// <summary> |
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/// Returns the number of Save Points in the Save History. |
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/// </summary> |
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public int NumSavePoints { get { return savePoints.Count; } } |
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/// <summary> |
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/// Returns the current number of rewound Save Points in the Save History. |
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/// </summary> |
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public int NumRewoundSavePoints { get { return rewoundSavePoints.Count; } } |
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/// <summary> |
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/// Creates a new Save Point using a key and description, and adds it to the Save History. |
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/// </summary> |
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public void AddSavePoint(string savePointKey, string savePointDescription) |
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{ |
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string sceneName = SceneManager.GetActiveScene().name; |
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var savePointData = SavePointData.Encode(savePointKey, savePointDescription, sceneName); |
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savePoints.Add(savePointData); |
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} |
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/// <summary> |
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/// Rewinds to the previous Save Point in the Save History. |
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/// The latest Save Point is moved to a seperate list of rewound save points. |
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/// </summary> |
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public void Rewind() |
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{ |
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if (savePoints.Count > 0) |
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{ |
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rewoundSavePoints.Add(savePoints[savePoints.Count - 1]); |
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savePoints.RemoveAt(savePoints.Count - 1); |
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} |
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} |
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/// <summary> |
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/// Fast forwards to the next Save Point in the Save History. |
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/// The most recently rewound Save Point is moved back to the main list of save points. |
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/// </summary> |
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public void FastForward() |
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{ |
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if (rewoundSavePoints.Count > 0) |
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{ |
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savePoints.Add(rewoundSavePoints[rewoundSavePoints.Count - 1]); |
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rewoundSavePoints.RemoveAt(rewoundSavePoints.Count - 1); |
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} |
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} |
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/// <summary> |
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/// Loads the latest Save Point. |
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/// </summary> |
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public void LoadLatestSavePoint() |
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{ |
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if (savePoints.Count > 0) |
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{ |
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var savePointData = savePoints[savePoints.Count - 1]; |
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SavePointData.Decode(savePointData); |
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} |
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} |
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/// <summary> |
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/// Clears all Save Points. |
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/// </summary> |
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public void Clear() |
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{ |
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savePoints.Clear(); |
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rewoundSavePoints.Clear(); |
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} |
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/// <summary> |
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/// Clears rewound Save Points only. The main Save Point list is not changed. |
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/// </summary> |
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public void ClearRewoundSavePoints() |
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{ |
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rewoundSavePoints.Clear(); |
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} |
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#endregion |
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} |
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}
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