An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using UnityEditor;
using System.Collections;
namespace Fungus
{
// The prefab names are prefixed with Fungus to avoid clashes with any other prefabs in the project
public class DialogMenuItems
{
[MenuItem("Tools/Fungus/Create/Character")]
static void CreateCharacter()
{
FungusScriptMenuItems.SpawnPrefab("Character");
}
[MenuItem("Tools/Fungus/Create/Say Dialog")]
static void CreateSayDialog()
{
FungusScriptMenuItems.SpawnPrefab("SayDialog");
}
[MenuItem("Tools/Fungus/Create/Menu Dialog")]
static void CreateMenuDialog()
{
FungusScriptMenuItems.SpawnPrefab("MenuDialog");
}
[MenuItem("Tools/Fungus/Create/Tag")]
static void CreateTag()
{
FungusScriptMenuItems.SpawnPrefab("Tag");
}
[MenuItem("Tools/Fungus/Create/Audio Tag")]
static void CreateAudioTag()
{
FungusScriptMenuItems.SpawnPrefab("AudioTag");
}
[MenuItem("Tools/Fungus/Create/Stage")]
static void CreateStage()
{
FungusScriptMenuItems.SpawnPrefab("Stage");
}
[MenuItem("Tools/Fungus/Create/Stage Position")]
static void CreateStagePosition()
{
FungusScriptMenuItems.SpawnPrefab("StagePosition");
}
}
}