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58 lines
2.0 KiB
58 lines
2.0 KiB
using System; |
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using System.Collections; |
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using UnityEngine; |
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[AddComponentMenu("")] |
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public class SfxrCacheSurrogate : MonoBehaviour { |
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/** |
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* usfxr |
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* |
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* Copyright 2013 Zeh Fernando |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0 |
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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* |
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*/ |
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/** |
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* SfxrCacheSurrogate |
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* This is the (internal) behavior script responsible for calling Coroutines for asynchronous audio generation |
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* |
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* @author Zeh Fernando |
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*/ |
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// ================================================================================================================ |
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// PUBLIC INTERFACE ----------------------------------------------------------------------------------------------- |
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public void CacheSound(SfxrSynth __synth, Action __callback) { |
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StartCoroutine(CacheSoundAsynchronously(__synth, __callback)); |
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} |
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private IEnumerator CacheSoundAsynchronously(SfxrSynth __synth, Action __callback) { |
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yield return null; |
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__synth.CacheSound(null, true); |
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__callback(); |
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UnityEngine.Object.Destroy(gameObject); |
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} |
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public void CacheMutations(SfxrSynth __synth, uint __mutationsNum, float __mutationAmount, Action __callback) { |
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StartCoroutine(CacheMutationsAsynchronously(__synth, __mutationsNum, __mutationAmount, __callback)); |
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} |
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private IEnumerator CacheMutationsAsynchronously(SfxrSynth __synth, uint __mutationsNum, float __mutationAmount, Action __callback) { |
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yield return null; |
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__synth.CacheMutations(__mutationsNum, __mutationAmount, null, true); |
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__callback(); |
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UnityEngine.Object.Destroy(gameObject); |
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} |
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}
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