You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
137 lines
3.8 KiB
137 lines
3.8 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
|
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
|
|
|
using UnityEngine; |
|
using System.Collections.Generic; |
|
using Fungus; |
|
|
|
namespace Fungus |
|
{ |
|
/// <summary> |
|
/// Abstract base class for TweenUI commands. |
|
/// </summary> |
|
public abstract class TweenUI : Command |
|
{ |
|
[Tooltip("List of objects to be affected by the tween")] |
|
[SerializeField] protected List<GameObject> targetObjects = new List<GameObject>(); |
|
|
|
[Tooltip("Type of tween easing to apply")] |
|
[SerializeField] protected LeanTweenType tweenType = LeanTweenType.easeOutQuad; |
|
|
|
[Tooltip("Wait until this command completes before continuing execution")] |
|
[SerializeField] protected BooleanData waitUntilFinished = new BooleanData(true); |
|
|
|
[Tooltip("Time for the tween to complete")] |
|
[SerializeField] protected FloatData duration = new FloatData(1f); |
|
|
|
protected virtual void ApplyTween() |
|
{ |
|
for (int i = 0; i < targetObjects.Count; i++) |
|
{ |
|
var targetObject = targetObjects[i]; |
|
if (targetObject == null) |
|
{ |
|
continue; |
|
} |
|
ApplyTween(targetObject); |
|
} |
|
|
|
if (waitUntilFinished) |
|
{ |
|
LeanTween.value(gameObject, 0f, 1f, duration).setOnComplete(OnComplete); |
|
} |
|
} |
|
|
|
protected abstract void ApplyTween(GameObject go); |
|
|
|
protected virtual void OnComplete() |
|
{ |
|
Continue(); |
|
} |
|
|
|
protected virtual string GetSummaryValue() |
|
{ |
|
return ""; |
|
} |
|
|
|
#region Public members |
|
|
|
public override void OnEnter() |
|
{ |
|
if (targetObjects.Count == 0) |
|
{ |
|
Continue(); |
|
return; |
|
} |
|
|
|
ApplyTween(); |
|
|
|
if (!waitUntilFinished) |
|
{ |
|
Continue(); |
|
} |
|
} |
|
|
|
public override void OnCommandAdded(Block parentBlock) |
|
{ |
|
// Add an empty slot by default. Saves an unnecessary user click. |
|
if (targetObjects.Count == 0) |
|
{ |
|
targetObjects.Add(null); |
|
} |
|
} |
|
|
|
public override string GetSummary() |
|
{ |
|
if (targetObjects.Count == 0) |
|
{ |
|
return "Error: No targetObjects selected"; |
|
} |
|
else if (targetObjects.Count == 1) |
|
{ |
|
if (targetObjects[0] == null) |
|
{ |
|
return "Error: No targetObjects selected"; |
|
} |
|
return targetObjects[0].name + " = " + GetSummaryValue(); |
|
} |
|
|
|
string objectList = ""; |
|
for (int i = 0; i < targetObjects.Count; i++) |
|
{ |
|
var go = targetObjects[i]; |
|
if (go == null) |
|
{ |
|
continue; |
|
} |
|
if (objectList == "") |
|
{ |
|
objectList += go.name; |
|
} |
|
else |
|
{ |
|
objectList += ", " + go.name; |
|
} |
|
} |
|
|
|
return objectList + " = " + GetSummaryValue(); |
|
} |
|
|
|
public override Color GetButtonColor() |
|
{ |
|
return new Color32(180, 250, 250, 255); |
|
} |
|
|
|
public override bool IsReorderableArray(string propertyName) |
|
{ |
|
if (propertyName == "targetObjects") |
|
{ |
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
#endregion |
|
} |
|
} |