An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// If the test expression is true, execute the following command block.
/// </summary>
[CommandInfo("Flow",
"If",
"If the test expression is true, execute the following command block.")]
[AddComponentMenu("")]
public class If : Condition
{
[Tooltip("Variable to use in expression")]
[VariableProperty(typeof(BooleanVariable),
typeof(IntegerVariable),
typeof(FloatVariable),
typeof(StringVariable))]
[SerializeField] protected Variable variable;
[Tooltip("Boolean value to compare against")]
[SerializeField] protected BooleanData booleanData;
[Tooltip("Integer value to compare against")]
[SerializeField] protected IntegerData integerData;
[Tooltip("Float value to compare against")]
[SerializeField] protected FloatData floatData;
[Tooltip("String value to compare against")]
[SerializeField] protected StringDataMulti stringData;
protected virtual void EvaluateAndContinue()
{
if (EvaluateCondition())
{
OnTrue();
}
else
{
OnFalse();
}
}
protected virtual void OnTrue()
{
Continue();
}
protected virtual void OnFalse()
{
// Last command in block
if (CommandIndex >= ParentBlock.CommandList.Count)
{
StopParentBlock();
return;
}
// Find the next Else, ElseIf or End command at the same indent level as this If command
for (int i = CommandIndex + 1; i < ParentBlock.CommandList.Count; ++i)
{
Command nextCommand = ParentBlock.CommandList[i];
if (nextCommand == null)
{
continue;
}
// Find next command at same indent level as this If command
// Skip disabled commands, comments & labels
if (!((Command)nextCommand).enabled ||
nextCommand.GetType() == typeof(Comment) ||
nextCommand.GetType() == typeof(Label) ||
nextCommand.IndentLevel != indentLevel)
{
continue;
}
System.Type type = nextCommand.GetType();
if (type == typeof(Else) ||
type == typeof(End))
{
if (i >= ParentBlock.CommandList.Count - 1)
{
// Last command in Block, so stop
StopParentBlock();
}
else
{
// Execute command immediately after the Else or End command
Continue(nextCommand.CommandIndex + 1);
return;
}
}
else if (type == typeof(ElseIf))
{
// Execute the Else If command
Continue(i);
return;
}
}
// No matching End command found, so just stop the block
StopParentBlock();
}
protected virtual bool EvaluateCondition()
{
BooleanVariable booleanVariable = variable as BooleanVariable;
IntegerVariable integerVariable = variable as IntegerVariable;
FloatVariable floatVariable = variable as FloatVariable;
StringVariable stringVariable = variable as StringVariable;
bool condition = false;
if (booleanVariable != null)
{
condition = booleanVariable.Evaluate(compareOperator, booleanData.Value);
}
else if (integerVariable != null)
{
condition = integerVariable.Evaluate(compareOperator, integerData.Value);
}
else if (floatVariable != null)
{
condition = floatVariable.Evaluate(compareOperator, floatData.Value);
}
else if (stringVariable != null)
{
condition = stringVariable.Evaluate(compareOperator, stringData.Value);
}
return condition;
}
#region Public members
public override void OnEnter()
{
if (ParentBlock == null)
{
return;
}
if (variable == null)
{
Continue();
return;
}
EvaluateAndContinue();
}
public override string GetSummary()
{
if (variable == null)
{
return "Error: No variable selected";
}
string summary = variable.Key + " ";
summary += Condition.GetOperatorDescription(compareOperator) + " ";
if (variable.GetType() == typeof(BooleanVariable))
{
summary += booleanData.GetDescription();
}
else if (variable.GetType() == typeof(IntegerVariable))
{
summary += integerData.GetDescription();
}
else if (variable.GetType() == typeof(FloatVariable))
{
summary += floatData.GetDescription();
}
else if (variable.GetType() == typeof(StringVariable))
{
summary += stringData.GetDescription();
}
return summary;
}
public override bool HasReference(Variable variable)
{
return (variable == this.variable);
}
public override bool OpenBlock()
{
return true;
}
public override Color GetButtonColor()
{
return new Color32(253, 253, 150, 255);
}
#endregion
}
}