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180 lines
5.2 KiB
180 lines
5.2 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEngine; |
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using System; |
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namespace Fungus |
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{ |
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/// <summary> |
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/// Standard comparison operators. |
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/// </summary> |
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public enum CompareOperator |
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{ |
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/// <summary> == mathematical operator.</summary> |
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Equals, |
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/// <summary> != mathematical operator.</summary> |
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NotEquals, |
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/// <summary> < mathematical operator.</summary> |
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LessThan, |
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/// <summary> > mathematical operator.</summary> |
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GreaterThan, |
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/// <summary> <= mathematical operator.</summary> |
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LessThanOrEquals, |
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/// <summary> >= mathematical operator.</summary> |
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GreaterThanOrEquals |
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} |
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/// <summary> |
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/// Scope types for Variables. |
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/// </summary> |
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public enum VariableScope |
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{ |
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/// <summary> Can only be accessed by commands in the same Flowchart. </summary> |
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Private, |
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/// <summary> Can be accessed from any command in any Flowchart. </summary> |
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Public, |
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/// <summary> Creates and/or references a global variable of that name, all variables of this name and scope share the same underlying fungus variable and exist for the duration of the instance of Unity.</summary> |
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Global, |
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} |
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/// <summary> |
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/// Attribute class for variables. |
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/// </summary> |
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public class VariableInfoAttribute : Attribute |
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{ |
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public VariableInfoAttribute(string category, string variableType, int order = 0) |
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{ |
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this.Category = category; |
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this.VariableType = variableType; |
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this.Order = order; |
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} |
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public string Category { get; set; } |
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public string VariableType { get; set; } |
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public int Order { get; set; } |
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} |
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/// <summary> |
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/// Attribute class for variable properties. |
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/// </summary> |
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public class VariablePropertyAttribute : PropertyAttribute |
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{ |
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public VariablePropertyAttribute (params System.Type[] variableTypes) |
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{ |
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this.VariableTypes = variableTypes; |
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} |
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public VariablePropertyAttribute (string defaultText, params System.Type[] variableTypes) |
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{ |
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this.defaultText = defaultText; |
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this.VariableTypes = variableTypes; |
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} |
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public String defaultText = "<None>"; |
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public Type[] VariableTypes { get; set; } |
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} |
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/// <summary> |
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/// Abstract base class for variables. |
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/// </summary> |
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[RequireComponent(typeof(Flowchart))] |
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public abstract class Variable : MonoBehaviour |
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{ |
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[SerializeField] protected VariableScope scope; |
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[SerializeField] protected string key = ""; |
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#region Public members |
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/// <summary> |
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/// Visibility scope for the variable. |
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/// </summary> |
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public virtual VariableScope Scope { get { return scope; } set { scope = value; } } |
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/// <summary> |
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/// String identifier for the variable. |
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/// </summary> |
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public virtual string Key { get { return key; } set { key = value; } } |
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/// <summary> |
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/// Callback to reset the variable if the Flowchart is reset. |
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/// </summary> |
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public abstract void OnReset(); |
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#endregion |
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} |
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/// <summary> |
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/// Generic concrete base class for variables. |
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/// </summary> |
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public abstract class VariableBase<T> : Variable |
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{ |
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//caching mechanism for global static variables |
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private VariableBase<T> _globalStaicRef; |
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private VariableBase<T> globalStaicRef |
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{ |
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get |
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{ |
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if (_globalStaicRef != null) |
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{ |
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return _globalStaicRef; |
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} |
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else if(Application.isPlaying) |
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{ |
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return _globalStaicRef = FungusManager.Instance.GlobalVariables.GetOrAddVariable(Key, value, this.GetType()); |
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} |
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else |
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{ |
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return null; |
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} |
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} |
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} |
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[SerializeField] protected T value; |
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public virtual T Value |
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{ |
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get |
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{ |
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if (scope != VariableScope.Global || !Application.isPlaying) |
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{ |
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return this.value; |
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} |
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else |
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{ |
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return globalStaicRef.value; |
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} |
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} |
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set |
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{ |
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if (scope != VariableScope.Global || !Application.isPlaying) |
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{ |
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this.value = value; |
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} |
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else |
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{ |
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globalStaicRef.Value = value; |
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} |
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} |
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} |
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protected T startValue; |
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public override void OnReset() |
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{ |
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Value = startValue; |
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} |
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public override string ToString() |
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{ |
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return Value.ToString(); |
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} |
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protected virtual void Start() |
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{ |
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// Remember the initial value so we can reset later on |
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startValue = Value; |
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} |
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} |
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}
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