An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
namespace Fungus
{
[CommandInfo("UI",
"Set Slider Value",
"Sets the value property of a slider object")]
public class SetSliderValue : Command
{
[Tooltip("Target slider object to set the value on")]
public Slider slider;
[Tooltip("Float value to set the slider value to.")]
public FloatData value;
public override void OnEnter()
{
slider.value = value;
Continue();
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
public override string GetSummary()
{
if (slider == null)
{
return "Error: Slider object not selected";
}
return slider.name + " = " + value.GetDescription();
}
}
}