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57 lines
2.3 KiB
57 lines
2.3 KiB
using System; |
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using System.Collections.Generic; |
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using System.IO; |
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using System.Linq; |
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using UnityEditor; |
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using UnityEngine; |
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namespace UnityTest |
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{ |
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public static class Icons |
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{ |
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const string k_IconsFolderName = "icons"; |
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private static readonly string k_IconsFolderPath = String.Format("UnityTestTools{0}Common{0}Editor{0}{1}", Path.DirectorySeparatorChar, k_IconsFolderName); |
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private static readonly string k_IconsAssetsPath = ""; |
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public static readonly Texture2D FailImg; |
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public static readonly Texture2D IgnoreImg; |
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public static readonly Texture2D SuccessImg; |
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public static readonly Texture2D UnknownImg; |
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public static readonly Texture2D InconclusiveImg; |
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public static readonly Texture2D StopwatchImg; |
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public static readonly GUIContent GUIUnknownImg; |
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public static readonly GUIContent GUIInconclusiveImg; |
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public static readonly GUIContent GUIIgnoreImg; |
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public static readonly GUIContent GUISuccessImg; |
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public static readonly GUIContent GUIFailImg; |
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static Icons() |
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{ |
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var dirs = Directory.GetDirectories("Assets", k_IconsFolderName, SearchOption.AllDirectories).Where(s => s.EndsWith(k_IconsFolderPath)); |
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if (dirs.Any()) |
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k_IconsAssetsPath = dirs.First(); |
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else |
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Debug.LogWarning("The UnityTestTools asset folder path is incorrect. If you relocated the tools please change the path accordingly (Icons.cs)."); |
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FailImg = LoadTexture("failed.png"); |
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IgnoreImg = LoadTexture("ignored.png"); |
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SuccessImg = LoadTexture("passed.png"); |
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UnknownImg = LoadTexture("normal.png"); |
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InconclusiveImg = LoadTexture("inconclusive.png"); |
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StopwatchImg = LoadTexture("stopwatch.png"); |
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GUIUnknownImg = new GUIContent(UnknownImg); |
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GUIInconclusiveImg = new GUIContent(InconclusiveImg); |
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GUIIgnoreImg = new GUIContent(IgnoreImg); |
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GUISuccessImg = new GUIContent(SuccessImg); |
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GUIFailImg = new GUIContent(FailImg); |
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} |
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private static Texture2D LoadTexture(string fileName) |
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{ |
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return (Texture2D)AssetDatabase.LoadAssetAtPath(k_IconsAssetsPath + Path.DirectorySeparatorChar + fileName, typeof(Texture2D)); |
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} |
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} |
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}
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