An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEditor;
namespace Fungus
{
public class SpriteMenuItems
{
[MenuItem("Tools/Fungus/Create/Clickable Sprite", false, 150)]
static void CreateClickableSprite()
{
FlowchartMenuItems.SpawnPrefab("ClickableSprite");
}
[MenuItem("Tools/Fungus/Create/Draggable Sprite", false, 151)]
static void CreateDraggableSprite()
{
FlowchartMenuItems.SpawnPrefab("DraggableSprite");
}
[MenuItem("Tools/Fungus/Create/Drag Target Sprite", false, 152)]
static void CreateDragTargetSprite()
{
FlowchartMenuItems.SpawnPrefab("DragTargetSprite");
}
[MenuItem("Tools/Fungus/Create/Parallax Sprite", false, 152)]
static void CreateParallaxSprite()
{
FlowchartMenuItems.SpawnPrefab("ParallaxSprite");
}
}
}