An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
namespace Fungus
{
/// <summary>
/// Block event signalling system.
/// You can use this to be notified about various events in the Block execution process.
/// </summary>
public static class BlockSignals
{
#region Public members
/// <summary>
/// BlockStart signal. Sent when the Block starts execution.
/// </summary>
public static event BlockStartHandler OnBlockStart;
public delegate void BlockStartHandler(Block block);
public static void DoBlockStart(Block block) { if (OnBlockStart != null) OnBlockStart(block); }
/// <summary>
/// BlockEnd signal. Sent when the Block ends execution.
/// </summary>
public static event BlockEndHandler OnBlockEnd;
public delegate void BlockEndHandler(Block block);
public static void DoBlockEnd(Block block) { if (OnBlockEnd != null) OnBlockEnd(block); }
/// <summary>
/// CommandExecute signal. Sent just before a Command in a Block executes.
/// </summary>
public static event CommandExecuteHandler OnCommandExecute;
public delegate void CommandExecuteHandler(Block block, Command command, int commandIndex, int maxCommandIndex);
public static void DoCommandExecute(Block block, Command command, int commandIndex, int maxCommandIndex) { if (OnCommandExecute != null) OnCommandExecute(block, command, commandIndex, maxCommandIndex); }
#endregion
}
}