An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using UnityEngine.UI;
namespace Fungus
{
/// <summary>
/// The block will execute when the user finishes editing the text in the input field.
/// </summary>
[EventHandlerInfo("UI",
"End Edit",
"The block will execute when the user finishes editing the text in the input field.")]
[AddComponentMenu("")]
public class EndEdit : EventHandler
{
[Tooltip("The UI Input Field that the user can enter text into")]
[SerializeField] protected InputField targetInputField;
protected virtual void Start()
{
targetInputField.onEndEdit.AddListener(OnEndEdit);
}
protected virtual void OnEndEdit(string text)
{
ExecuteBlock();
}
#region Public members
public override string GetSummary()
{
if (targetInputField != null)
{
return targetInputField.name;
}
return "None";
}
#endregion
}
}