using UnityEngine; using System.Collections; namespace Fungus { [CommandInfo("iTween", "Rotate From", "Rotates a game object from the specified angles back to its starting orientation over time.")] public class RotateFrom : iTweenCommand { public Transform fromTransform; public Vector3 fromRotation; public bool isLocal; public override void DoTween() { Hashtable tweenParams = new Hashtable(); if (fromTransform == null) { tweenParams.Add("rotation", fromRotation); } else { tweenParams.Add("rotation", fromTransform); } tweenParams.Add("time", duration); tweenParams.Add("easetype", easeType); tweenParams.Add("looptype", loopType); tweenParams.Add("isLocal", isLocal); tweenParams.Add("oncomplete", "OnComplete"); tweenParams.Add("oncompletetarget", gameObject); tweenParams.Add("oncompleteparams", this); iTween.RotateFrom(target, tweenParams); } } }