using UnityEngine; using System.Collections; namespace Fungus { [CommandInfo("iTween", "Move To", "Moves a game object to a specified position over time. The position can be defined by a transform in another object (using To Transform) or by setting an absolute position (using To Position, if To Transform is set to None).")] public class MoveTo : iTweenCommand { public Transform toTransform; public Vector3 toPosition; public bool isLocal; public override void DoTween() { Hashtable tweenParams = new Hashtable(); if (toTransform == null) { tweenParams.Add("position", toPosition); } else { tweenParams.Add("position", toTransform); } tweenParams.Add("time", duration); tweenParams.Add("easetype", easeType); tweenParams.Add("looptype", loopType); tweenParams.Add("isLocal", isLocal); tweenParams.Add("oncomplete", "OnComplete"); tweenParams.Add("oncompletetarget", gameObject); tweenParams.Add("oncompleteparams", this); iTween.MoveTo(target, tweenParams); } } }