using System; using System.Collections.Generic; using UnityEngine; namespace UnityTest { public class IsRenderedByCamera : ComparerBaseGeneric { public enum CompareType { IsVisible, IsNotVisible, }; public CompareType compareType; protected override bool Compare(Renderer renderer, Camera camera) { var planes = GeometryUtility.CalculateFrustumPlanes(camera); var isVisible = GeometryUtility.TestPlanesAABB(planes, renderer.bounds); switch (compareType) { case CompareType.IsVisible: return isVisible; case CompareType.IsNotVisible: return !isVisible; } throw new Exception(); } } }