using System; using System.Collections.Generic; using UnityEngine; namespace UnityTest { public class AssertionException : Exception { private readonly AssertionComponent m_Assertion; public AssertionException(AssertionComponent assertion) : base(assertion.Action.GetFailureMessage()) { m_Assertion = assertion; } public override string StackTrace { get { return "Created in " + m_Assertion.GetCreationLocation(); } } } }