using UnityEngine; using System.Collections; namespace Fungus.Example { public class SpriteRoom : Room { public Room menuRoom; public Animator blueAlienAnim; public SpriteRenderer blueAlienSprite; public SpriteRenderer redMushroomSprite; void OnEnter() { HideSprite(redMushroomSprite); ShowSprite(blueAlienSprite); SetCharacter("PinkAlienHappy"); Say("Hey Blue Alien!"); Say("Show me your funky moves!"); SetCharacter("BlueAlienHappy"); Say("Watch and learn Pinky!"); SetAnimatorTrigger(blueAlienAnim, "StartBlueWalk"); Wait(4); SetAnimatorTrigger(blueAlienAnim, "Stop"); SetCharacter("PinkAlienHappy"); Say("Nice moves there Blue Alien!"); Say("Would you like a nice mushroom to sit down on?"); FadeSprite(redMushroomSprite, 1f, 1f); SetCharacter("BlueAlienSad"); Say("I'd love to, but alas I cannot!"); Say("The artist didn't make a sitting animation for me."); Say("It's a very rare genetic condition. Sniff."); SetCharacter("PinkAlienSad"); Say("Oh! Sorry to hear that."); Wait(1f); FadeSprite(redMushroomSprite, 0f, 1f); SetCharacter("PinkAlienSad"); Say("Uh... are you ok?"); Say("Looks like you're turning a little bit green after all that dancing!"); SetAnimatorTrigger(blueAlienAnim, "StartGreenWalk"); Wait(2f); SetCharacter("PinkAlienHappy"); Say("Never mind, I'm sure you'll feel better soon!"); } // This method is called by the Animation Event Listener component on the blue alien. // When the GreenAlienWalk animation finishes it fires an event which calls this method. void AlienAnimationFinished() { SetAnimatorTrigger(blueAlienAnim, "Stop"); Say("Well done Blue Alien! Time to say goodbye!"); FadeSprite(blueAlienSprite, 0, 1f); Wait(1f); Say("Heh. That Blue Alien - what a guy!"); MoveToRoom(menuRoom); } } }