# LeanTween commands # {#leantween_commands} [TOC] # Move # {#Move} Moves a game object to a specified position over time. The position can be defined by a transform in another object (using To Transform) or by setting an absolute position (using To Position, if To Transform is set to None). Defined in Fungus.MoveLean Property | Type | Description --- | --- | --- _to Transform | Fungus.TransformData | Target transform that the GameObject will move to _to Position | Fungus.Vector3Data | Target world position that the GameObject will move to, if no From Transform is set Is Local | System.Boolean | Whether to animate in world space or relative to the parent. False by default. _target Object | Fungus.GameObjectData | Target game object to apply the Tween to _duration | Fungus.FloatData | The time in seconds the animation will take to complete _to From | Fungus.BaseLeanTweenCommand+ToFrom | Does the tween act from current TO destination or is it reversed and act FROM destination to its current _abs Add | Fungus.BaseLeanTweenCommand+AbsAdd | Does the tween use the value as a target or as a delta to be added to current. Ease Type | LeanTweenType | The shape of the easing curve applied to the animation Loop Type | LeanTweenType | The type of loop to apply once the animation has completed Repeats | System.Int32 | Number of times to repeat the tween, -1 is infinite. Stop Previous Tweens | System.Boolean | Stop any previously LeanTweens on this object before adding this one. Warning; expensive. Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command # Rotate # {#Rotate} Rotates a game object to the specified angles over time. Defined in Fungus.RotateLean Property | Type | Description --- | --- | --- _to Transform | Fungus.TransformData | Target transform that the GameObject will rotate to _to Rotation | Fungus.Vector3Data | Target rotation that the GameObject will rotate to, if no To Transform is set Is Local | System.Boolean | Whether to animate in world space or relative to the parent. False by default. Rotate Mode | Fungus.RotateLean+RotateMode | Whether to use the provided Transform or Vector as a target to look at rather than a euler to match. _target Object | Fungus.GameObjectData | Target game object to apply the Tween to _duration | Fungus.FloatData | The time in seconds the animation will take to complete _to From | Fungus.BaseLeanTweenCommand+ToFrom | Does the tween act from current TO destination or is it reversed and act FROM destination to its current _abs Add | Fungus.BaseLeanTweenCommand+AbsAdd | Does the tween use the value as a target or as a delta to be added to current. Ease Type | LeanTweenType | The shape of the easing curve applied to the animation Loop Type | LeanTweenType | The type of loop to apply once the animation has completed Repeats | System.Int32 | Number of times to repeat the tween, -1 is infinite. Stop Previous Tweens | System.Boolean | Stop any previously LeanTweens on this object before adding this one. Warning; expensive. Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command # Scale # {#Scale} Changes a game object's scale to a specified value over time. Defined in Fungus.ScaleLean Property | Type | Description --- | --- | --- _to Transform | Fungus.TransformData | Target transform that the GameObject will scale to _to Scale | Fungus.Vector3Data | Target scale that the GameObject will scale to, if no To Transform is set _target Object | Fungus.GameObjectData | Target game object to apply the Tween to _duration | Fungus.FloatData | The time in seconds the animation will take to complete _to From | Fungus.BaseLeanTweenCommand+ToFrom | Does the tween act from current TO destination or is it reversed and act FROM destination to its current _abs Add | Fungus.BaseLeanTweenCommand+AbsAdd | Does the tween use the value as a target or as a delta to be added to current. Ease Type | LeanTweenType | The shape of the easing curve applied to the animation Loop Type | LeanTweenType | The type of loop to apply once the animation has completed Repeats | System.Int32 | Number of times to repeat the tween, -1 is infinite. Stop Previous Tweens | System.Boolean | Stop any previously LeanTweens on this object before adding this one. Warning; expensive. Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command # StopTweens # {#StopTweens} Stops the LeanTweens on a target GameObject Defined in Fungus.StopTweensLean Property | Type | Description --- | --- | --- _target Object | Fungus.GameObjectData | Target game object stop LeanTweens on