# GameObject commands # {#gameobject_commands} [TOC] # Instantiate # {#Instantiate} Instantiate a game object Defined in Fungus.SpawnObject Property | Type | Description --- | --- | --- _source Object | Fungus.GameObjectData | Game object to copy when spawning. Can be a scene object or a prefab. _parent Transform | Fungus.TransformData | Transform to use as parent during instantiate. _spawn At Self | Fungus.BooleanData | If true, will use the Transfrom of this Flowchart for the position and rotation. _spawn Position | Fungus.Vector3Data | Local position of newly spawned object. _spawn Rotation | Fungus.Vector3Data | Local rotation of newly spawned object. _newly Spawned Object | Fungus.GameObjectData | Optional variable to store the GameObject that was just created.