# Animation commands # {#animation_commands} [TOC] # Play Anim State # {#PlayAnimState} Plays a state of an animator according to the state name Defined in Fungus.PlayAnimState Property | Type | Description --- | --- | --- Animator | Fungus.AnimatorData | Reference to an Animator component in a game object State Name | Fungus.StringData | Name of the state you want to play Layer | Fungus.IntegerData | Layer to play animation on Time | Fungus.FloatData | Start time of animation # Reset Anim Trigger # {#ResetAnimTrigger} Resets a trigger parameter on an Animator component. Defined in Fungus.ResetAnimTrigger Property | Type | Description --- | --- | --- _animator | Fungus.AnimatorData | Reference to an Animator component in a game object _parameter Name | Fungus.StringData | Name of the trigger Animator parameter that will be reset # Set Anim Bool # {#SetAnimBool} Sets a boolean parameter on an Animator component to control a Unity animation Defined in Fungus.SetAnimBool Property | Type | Description --- | --- | --- _animator | Fungus.AnimatorData | Reference to an Animator component in a game object _parameter Name | Fungus.StringData | Name of the boolean Animator parameter that will have its value changed Value | Fungus.BooleanData | The boolean value to set the parameter to # Set Anim Float # {#SetAnimFloat} Sets a float parameter on an Animator component to control a Unity animation Defined in Fungus.SetAnimFloat Property | Type | Description --- | --- | --- _animator | Fungus.AnimatorData | Reference to an Animator component in a game object _parameter Name | Fungus.StringData | Name of the float Animator parameter that will have its value changed Value | Fungus.FloatData | The float value to set the parameter to # Set Anim Integer # {#SetAnimInteger} Sets an integer parameter on an Animator component to control a Unity animation Defined in Fungus.SetAnimInteger Property | Type | Description --- | --- | --- _animator | Fungus.AnimatorData | Reference to an Animator component in a game object _parameter Name | Fungus.StringData | Name of the integer Animator parameter that will have its value changed Value | Fungus.IntegerData | The integer value to set the parameter to # Set Anim Trigger # {#SetAnimTrigger} Sets a trigger parameter on an Animator component to control a Unity animation Defined in Fungus.SetAnimTrigger Property | Type | Description --- | --- | --- _animator | Fungus.AnimatorData | Reference to an Animator component in a game object _parameter Name | Fungus.StringData | Name of the trigger Animator parameter that will have its value changed