using UnityEngine; using System.Collections; namespace Fungus { /// <summary> /// Detects drag and drop interactions on a Game Object, and sends events to all Flowchart event handlers in the scene. /// The Game Object must have Collider2D & RigidBody components attached. /// The Collider2D must have the Is Trigger property set to true. /// The RigidBody would typically have the Is Kinematic property set to true, unless you want the object to move around using physics. /// Use in conjunction with the Drag Started, Drag Completed, Drag Cancelled, Drag Entered & Drag Exited event handlers. /// </summary> public interface IDraggable2D { /// <summary> /// Is object drag and drop enabled. /// </summary> /// <value><c>true</c> if drag enabled; otherwise, <c>false</c>.</value> bool DragEnabled { get; set; } } }