// This code is part of the Fungus library (https://github.com/snozbot/fungus) // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; #if UNITY_2018_1_OR_NEWER namespace Fungus.Examples { /// /// Used in TMPro Link Anim Demo, adds a number of sample animation styles. Serves as /// an example of how you might configure these effects and variations of them in /// your projects /// public class TMProLinkStylingDemo : MonoBehaviour { private void Awake() { //force clearing and adding our own effects here TMProLinkAnimLookup.RemoveAll(); TMProLinkAnimLookup.AddHelper("shake", new TMProLinkAnimEffects.ShakeEffect() { mode = TMProLinkAnimEffects.TMPLinkAnimatorMode.PerCharacter, offsetScale = Vector2.one * 2, rotScale = 15 }); TMProLinkAnimLookup.AddHelper("wiggle", new TMProLinkAnimEffects.WiggleEffect() { mode = TMProLinkAnimEffects.TMPLinkAnimatorMode.PerSection, offsetScale = Vector2.one * 5 }); TMProLinkAnimLookup.AddHelper("wave", new TMProLinkAnimEffects.WaveEffect() { mode = TMProLinkAnimEffects.TMPLinkAnimatorMode.PerCharacter, speed = 10, indexStep = 0.3f, scale = 2 }); TMProLinkAnimLookup.AddHelper("pivot", new TMProLinkAnimEffects.PivotEffect() { mode = TMProLinkAnimEffects.TMPLinkAnimatorMode.PerWord, speed = 10, degScale = 15 }); TMProLinkAnimLookup.AddHelper("rainbow", new TMProLinkAnimEffects.RainbowEffect() { mode = TMProLinkAnimEffects.TMPLinkAnimatorMode.PerCharacter, speed = 2, indexStep = 0.1f, s = 0.8f, v = 0.8f }); TMProLinkAnimLookup.AddHelper("ascend", new TMProLinkAnimEffects.AscendEffect() { mode = TMProLinkAnimEffects.TMPLinkAnimatorMode.PerCharacter, totalStep = 10, }); TMProLinkAnimLookup.AddHelper("pulse", new TMProLinkAnimEffects.PulseEffect() { mode = TMProLinkAnimEffects.TMPLinkAnimatorMode.PerWord, speed = 3, HSVIntensityScale = 0.15f, hueScale = 0, saturationScale = 0, scale = new Vector3(0.05f, 0.05f, 0), }); } } } #endif