using UnityEditor; using UnityEngine; using System.Collections; using System.Collections.Generic; namespace Fungus { [CustomEditor (typeof(SetVariableCommand))] public class SetVariableCommandEditor : FungusCommandEditor { public override void DrawCommandInspectorGUI() { SetVariableCommand t = target as SetVariableCommand; FungusScript sc = t.GetParentFungusScript(); if (sc == null) { return; } List keys = new List(); keys.Add(""); int index = 0; for (int i = 0; i < sc.variables.Count; ++i) { Variable v = sc.variables[i]; keys.Add(v.key); if (v.key == t.variableKey && index == 0) { index = i + 1; } } int newIndex = EditorGUILayout.Popup("Variable", index, keys.ToArray()); bool keyChanged = (t.variableKey != keys[newIndex]); if (keyChanged) { Undo.RecordObject(t, "Select variable"); t.variableKey = keys[newIndex]; } if (t.variableKey == "") { return; } VariableType variableType = sc.variables[newIndex - 1].type; bool booleanValue = t.booleanData.value; int integerValue = t.integerData.value; float floatValue = t.floatData.value; string stringValue = t.stringData.value; switch (variableType) { case VariableType.Boolean: booleanValue = EditorGUILayout.Toggle(new GUIContent("Boolean Value", "The boolean value to set the variable with"), booleanValue); break; case VariableType.Integer: integerValue = EditorGUILayout.IntField(new GUIContent("Integer Value", "The integer value to set the variable with"), integerValue); break; case VariableType.Float: floatValue = EditorGUILayout.FloatField(new GUIContent("Float Value", "The float value to set the variable with"), floatValue); break; case VariableType.String: stringValue = EditorGUILayout.TextField(new GUIContent("String Value", "The string value to set the variable with"), stringValue); break; } if (booleanValue != t.booleanData.value) { Undo.RecordObject(t, "Set boolean value"); t.booleanData.value = booleanValue; } else if (integerValue != t.integerData.value) { Undo.RecordObject(t, "Set integer value"); t.integerData.value = integerValue; } else if (floatValue != t.floatData.value) { Undo.RecordObject(t, "Set float value"); t.floatData.value = floatValue; } else if (stringValue != t.stringData.value) { Undo.RecordObject(t, "Set string value"); t.stringData.value = stringValue; } } } }