using UnityEngine; using System; using System.Collections; namespace Fungus.Script { [CommandName("Move To View")] [HelpText("Moves the camera to a location specified by a View object.")] public class MoveToView : FungusCommand { public float duration; public Fungus.View targetView; public bool waitUntilFinished = true; public override void OnEnter() { CameraController cameraController = CameraController.GetInstance(); if (waitUntilFinished) { cameraController.waiting = true; } Vector3 targetPosition = targetView.transform.position; Quaternion targetRotation = targetView.transform.rotation; float targetSize = targetView.viewSize; cameraController.PanToPosition(targetPosition, targetRotation, targetSize, duration, delegate { if (waitUntilFinished) { cameraController.waiting = false; Continue(); } }); if (!waitUntilFinished) { Continue(); } } public override string GetSummary() { if (targetView == null) { return "Error: No view selected"; } else { return "Move to " + targetView.name; } } } }