using UnityEditor; using UnityEngine; using System.Collections; using System.Collections.Generic; using Rotorz.ReorderableList; using System.Linq; namespace Fungus { [CustomEditor (typeof(FungusScript))] public class FungusScriptEditor : Editor { SerializedProperty stepTimeProp; SerializedProperty startSequenceProp; SerializedProperty startAutomaticallyProp; SerializedProperty colorCommandsProp; SerializedProperty hideSequenceObjectsProp; SerializedProperty variablesProp; void OnEnable() { stepTimeProp = serializedObject.FindProperty("stepTime"); startSequenceProp = serializedObject.FindProperty("startSequence"); startAutomaticallyProp = serializedObject.FindProperty("startAutomatically"); colorCommandsProp = serializedObject.FindProperty("colorCommands"); hideSequenceObjectsProp = serializedObject.FindProperty("hideSequenceObjects"); variablesProp = serializedObject.FindProperty("variables"); } public void OnInspectorUpdate() { Repaint(); } public override void OnInspectorGUI() { serializedObject.Update(); FungusScript t = target as FungusScript; t.UpdateHideFlags(); if (Application.isPlaying) { if (t.executingSequence == null) { t.selectedCommand = null; } else { t.selectedCommand = t.executingSequence.activeCommand; } } EditorGUILayout.PropertyField(stepTimeProp, new GUIContent("Step Time", "Minimum time to execute each step")); SequenceEditor.SequenceField(startSequenceProp, new GUIContent("Start Sequence", "Sequence to be executed when controller starts."), new GUIContent(""), t); if (t.startSequence == null) { GUIStyle style = new GUIStyle(GUI.skin.label); style.normal.textColor = new Color(1,0,0); EditorGUILayout.LabelField(new GUIContent("Error: Please select a Start Sequence"), style); } EditorGUILayout.PropertyField(startAutomaticallyProp, new GUIContent("Start Automatically", "Start this Fungus Script when the scene starts.")); EditorGUILayout.PropertyField(colorCommandsProp, new GUIContent("Color Commands", "Display commands using colors in editor window.")); EditorGUILayout.PropertyField(hideSequenceObjectsProp, new GUIContent("Hide Sequence Objects", "Hides the Sequence game objects in the hierarchy view.")); EditorGUILayout.Separator(); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Open Editor")) { EditorWindow.GetWindow(typeof(FungusScriptWindow), false, "Fungus Script"); } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); EditorGUILayout.Separator(); if (t.selectedCommand != null) { CommandEditor commandEditor = Editor.CreateEditor(t.selectedCommand) as CommandEditor; commandEditor.DrawCommandInspectorGUI(); } EditorGUILayout.Separator(); DrawVariablesGUI(); serializedObject.ApplyModifiedProperties(); } public void DrawVariablesGUI() { FungusScript t = target as FungusScript; ReorderableListGUI.Title("Variables"); VariableListAdaptor adaptor = new VariableListAdaptor(variablesProp, 0); ReorderableListControl.DrawControlFromState(adaptor, null, ReorderableListFlags.DisableContextMenu | ReorderableListFlags.HideAddButton); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (!Application.isPlaying && GUILayout.Button("Add Variable")) { GenericMenu menu = new GenericMenu (); menu.AddItem(new GUIContent ("Boolean"), false, AddVariable, t); menu.AddItem (new GUIContent ("Integer"), false, AddVariable, t); menu.AddItem (new GUIContent ("Float"), false, AddVariable, t); menu.AddItem (new GUIContent ("String"), false, AddVariable, t); menu.ShowAsContext (); } GUILayout.EndHorizontal(); } void AddVariable(object obj) where T : Variable { FungusScript fungusScript = obj as FungusScript; if (fungusScript == null) { return; } Undo.RecordObject(fungusScript, "Add Variable"); T newVariable = fungusScript.gameObject.AddComponent(); newVariable.key = fungusScript.GetUniqueVariableKey(""); fungusScript.variables.Add(newVariable); } } }