using UnityEngine; using UnityEditor; using System; using System.IO; using System.Collections; using System.Collections.Generic; namespace Fungus { /** * Prevents saving of selected sequence and commands to avoid version control conflicts */ public class AssetModProcessor : UnityEditor.AssetModificationProcessor { public static string[] OnWillSaveAssets(string[] paths) { string sceneName = ""; foreach (string path in paths) { if (path.Contains(".unity")) { sceneName = Path.GetFileNameWithoutExtension(path); } } if (sceneName.Length == 0) { return paths; } // Reset these variables before save so that they won't cause a git conflict FungusScript[] allFungusScripts = UnityEngine.Object.FindObjectsOfType(); foreach (FungusScript fs in allFungusScripts) { if (!fs.saveSelection) { fs.selectedSequence = null; fs.ClearSelectedCommands(); } } return paths; } } }