using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Linq; using System; using System.Runtime.Serialization.Formatters.Binary; using System.IO; using Fungus.Script; /** * @package Fungus An open source library for Unity 3D for creating graphic interactive fiction games. */ namespace Fungus { /** * Manages global game state and movement between rooms. */ [RequireComponent(typeof(Dialog))] public class Game : MonoBehaviour { /** * Fade transition time when hiding/showing buttons. */ [Range(0,5)] [Tooltip("Fade transition time when hiding/showing buttons.")] public float buttonFadeDuration = 0.25f; /** * Time to elapse before buttons hide automatically. */ [Range(0, 60)] [Tooltip("Time to elapse before buttons hide automatically.")] public float autoHideButtonDuration = 5f; /** * Currently active Dialog object used to display character text and menus. */ [Tooltip("Currently active Dialog object used to display character text and menus.")] public Dialog dialog; float autoHideButtonTimer; static Game instance; /** * Returns the singleton instance for the Game class */ public static Game GetInstance() { if (!instance) { instance = GameObject.FindObjectOfType(typeof(Game)) as Game; if (!instance) { Debug.LogError("There must be one active Game object in your scene."); } } return instance; } public virtual void Start() { // Auto-hide buttons should be visible at start of game autoHideButtonTimer = autoHideButtonDuration; } public virtual void Update() { autoHideButtonTimer -= Time.deltaTime; autoHideButtonTimer = Mathf.Max(autoHideButtonTimer, 0f); if (Input.GetMouseButtonDown(0)) { autoHideButtonTimer = autoHideButtonDuration; } } public IDialog GetDialog() { if (dialog != null) { return dialog as IDialog; } return null; } /** * Returns true if the game should display 'auto hide' buttons. * Buttons will be displayed if the game is not currently displaying story text/options, and no Wait command is in progress. */ public bool GetShowAutoButtons() { CameraController cameraController = CameraController.GetInstance(); if (cameraController.waiting) { return false; } IDialog dialog = GetDialog(); if (dialog == null || dialog.GetDialogMode() == DialogMode.Idle) { return (autoHideButtonTimer > 0f); } return false; } } }