// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; namespace Fungus { /// <summary> /// Music manager which provides basic music and sound effect functionality. /// Music playback persists across scene loads. /// </summary> public interface IMusicController { /// <summary> /// Plays game music using an audio clip. /// One music clip may be played at a time. /// </summary> void PlayMusic(AudioClip musicClip, bool loop, float fadeDuration, float atTime); /// <summary> /// Plays a sound effect once, at the specified volume. /// </summary> /// <param name="soundClip">The sound effect clip to play.</param> /// <param name="volume">The volume level of the sound effect.</param> void PlaySound(AudioClip soundClip, float volume); /// <summary> /// Shifts the game music pitch to required value over a period of time. /// </summary> /// <param name="pitch">The new music pitch value.</param> /// <param name="duration">The length of time in seconds needed to complete the pitch change.</param> /// <param name="onComplete">A delegate method to call when the pitch shift has completed.</param> void SetAudioPitch(float pitch, float duration, System.Action onComplete); /// <summary> /// Fades the game music volume to required level over a period of time. /// </summary> /// <param name="volume">The new music volume value [0..1]</param> /// <param name="duration">The length of time in seconds needed to complete the volume change.</param> /// <param name="onComplete">Delegate function to call when fade completes.</param> void SetAudioVolume(float volume, float duration, System.Action onComplete); /// <summary> /// Stops playing game music. /// </summary> void StopMusic(); } }